§1KaitoHero
Shiba ronin. Red scarf, straw hat, one katana.
5 heartsParry 0.15 s
Idle, 30 frames
§2Cat Shogunate6 types
Monk cat5 hits
Spear samurai4 hits
Cat ShogunBoss, 300 HP
Plus ninja, sniper and sphynx.
§3Rooftops of NekomachiArea 2
Rooftops of Nekomachi
Wall-jump4–5 min
§4Permanent dusk3 layers
Far 10%Mid 50%Near 120%
§5Nekomachi themeAudio
Taiko1:42
Katana x3Bell ring
§6HUD7 elements
Bones 42
IJSp
Game design docWriting
Fur War: Scrapyard Standoff2D action platformer. 5 areas, 20 min run.
01HeroKaito, 5 hearts
02Enemies6 types
03Levels5 areas
04ArtDusk, 3 layers
05AudioTaiko, SFX
06UI and HUD7 elements
Page 2 of 9
Cyra
Draw the hero.
Kaito is drawn. 30-frame idle, scarf in the wind.

Start as a hobbyist, ship like a studio.

Cyra builds the first version. You and the Editor take it the rest of the way — and the store pays you 85% of every sale.

One sentence in.
A whole game out.

Every part of your sentence becomes a job Cyra runs. Hover a job to see where it came from.

You write

“A shiba ronin cuts through a city of samurai cats. Parry every strike, beat the Cat Shogun. Five areas, hand-drawn anime.”

fur-warCharacter comes from the highlighted words.
CharacterBuilding
Drawing 30 frames…
RulesQueued
Parry, dodge, 3-hit combo
LevelsQueued
Lantern Bridge to Castle Keep
Art styleQueued
Ink outlines, dusk palette

Everything Cyra made, in your hands.

Every scene and every object, in layers. Select anything to move, scale or hide it.

DESIGN STUDIOFur WarKITCHEN240Save
ScenesAssetsSettings
Layers
Main menu5
Lantern Bridge7
Rooftops6
Castle Keep6
Game over4
Inspector
Kaito
Transform
X160Y222
Scale1.00×
Rotation0°
Appearance
Opacity100%
Visible
Regenerate design2

Five levels deep. Same game the whole way.

Nothing gets exported or re-imported. Stop at whatever level your game is finished.

01 BuildPromptTell Cyra the game. She builds gameplay, levels, characters and art.Cyra builds
02 BuildAdjust in chatEdit anything, add animations. No rebuild.You + Cyra
03 EditorLevels & behaviourHand-place layouts and triggers. Set rules, events and enemy logic.You
04 EngineAssets & engineBring your own art, rigs and audio. Tune systems and code.You
05 StorePublishLobby, game page, and 85% of every sale.One click
fur-warOne project, first prompt to store. Never exported.

Ask her anything, in any tool.

Cyra sits inside every Pro tool. Ask in plain words and she does it on the spot.

Pacing, difficulty, what’s fun. She’ll tell you when something isn’t.

See it in a playtest

Your games, your page, your gallery.

Custom profile
yours to shape
Game page + media gallery
every title
Badges and progression art
XP across build, stream, play

Sell what you build.

EARNINGS, 30 DAYS +24%
$1,284.60
Keys earned
12,846
≈ $128.46
Sales
412
+38 this week
Plays
9.8k
+1.2k this week
Latest Payouts Show All
Rotborn
Oct 3, 2026
$84.20
Scrap Bandit
Sep 26, 2026
$52.10
85%
of every sale to you
<$5
to make a game, in Keys
Live
dashboard, versions, updates

Built for people who ship.

Solo or a team of ten, it’s one project from first prompt to store.

Built forIndie devs

Prototype in minutes, then build the real thing in the same project.

Start a project

Talk shop with other devs.

Dev channels, Editor tips and early features on Discord.